لسلاسل الالعاب التاريخيه
فقط ولاعضاء دق القلوووب الكرام
النهاردة انا بارفع سلسله العاب من اشهر الالعاب الحربيه فى العالم
اشهر العاب حربيه تعتمد على الخطط والتكتيكات مع اظهار بعض الحقائق اثناء الحروب العالميه الاولى والثانيه
كما يسمونها الانجليز CALL OF DUTY كول اوف دوتى نداء الواجب او كما يسمونها الطليان Per il ricorsoبيل ايل روسيروتلبيه النداء او كما يشيع ويطلق عليها الاسبان Para el recurso de casaciónبارا ايل ريسيورسو دو كازوشنالتلبيه الواجبه لنداءالوطن بالصور والارقام تعتبر هى
السلسله صاحبة ال 35 مليون نسخه مباعه حتى تاريخ 29 ديسمبر 2008
60 مليون نسخه مباعه حتى الان
حاز منهم 55 واحد على جوائز تفوق ملايين الدولارات
السلسله التى صممها اكثر من 70 جيم ديزاينر بالاراء وتباين التعليقات تعتبر هى
من افضل الالعاب فى العالم التى جسدت احداث تاريخيه و يوجد فى طيات احداثها الكثير من الاحداث الواقعيه
اللعبه الوحيدة فى العالم الاكثر شهره بعد سلسله ميدل اوف هونر
من اغلى سلاسل الالعاب فى العالم من حيث السعر
DOLLAR + RECHARGING SERVICES 88
اعلى وافضل تفنيات واعلى ذكاء اصطناعى فى العاب الكمبيوتر الحربيه
اللعبه الوحيده فى العالم باكمله التى تكلف فيها بمهمة سواقة دبابه
اللعبه الوحيدة فى العالم باكلمه اللى اعتمدت على باورات الشخصيات حسب دورها فى المهمه وليس على رتبتها
تعتبر ثانى العاب تدرس الانزال الحربى فى العالم بعد ميدل اير بورن
تضم الكثير فى مهماتها من الجنرالات والسيرجنات والمارشالات ( كاميشن كوماندوز ) مديرى مهمات ومعارك حربيه
اولى الالعاب الحربيه فى العالم اللى بتظهر قذائف الهون ومدافع المورتر والتامهوك فى مهماتها
لتوصيل ما تفعله هذه الاسلحه بالبشر والمطالبه بالحد منها
شكلا وموضوعا تعتبر هى ثانى سلسله العاب حربية فى العالم بعد ميدل اوف هونر
وان كان ينقصها بعض المزايا المهمه فى بعض اصداراتها كاللعب بين الافراد ( NETWORK GAMING )
اكتر سلسله استحواذ على انواع الاسلحه القديمه والحديثه وهى على الترتيب الاتى Pistols
Colt M1911
Nambu
Walther P38
Tokarev TT-33 (Unlocked At Level 21)
.357 Magnum (Unlocked At Level 49)
Bolt Action Rifles
Springfield
Arisaka
Mosin-Nagant (Unlocked At Level 21)
Kar98k (Unlocked At Level 41)
PTRS-41 (Unloked At Level 57)
Rifles SVT-40
Gewehr 43 (Unlocked At Level 7)
M1 Garand (Unlocked At Level 17)
M1 Garand
M1 Garand
STG-44 (Unlocked At Level 37)
M1A1 Carbine (Unlocked At Level 65)
Submachine Guns
Thompson
MP40 (Unlocked At Level 10)
Type 100 (Unlocked At Level 25)
PPSh-41 (Unlocked At Level 53)
Shotguns M1897 Trench Gun
Double-Barreled Shotgun (Unlocked At Level 29)
Machine Guns Type 99
BAR
The B.A.R.
The B.A.R.
DP-28 (Unlocked At Level 13)
MG42 (Unlocked At Level 33)
FG42 (Unlocked At Level 45)
Browning M1919 (Unlocked At Level 61)اليوم بقدم احد افضل مواضيعى المتواضعه والحصرية لزوار واعضاء اسود دق القلووب فقط لا غير كول اوف دوتى جيمز سيريس CALL OF DUTY GAMES SERIES سلسله العاب كول اوف دوتى لتسهيل تشغيل الالعاب على الاعضاء وجب التنبيه والتاكيد على الاتىجميع الاصدارات فول ريب تنزل اللعبه وتفكها عادى خالص وبعدين تدوس على ملف السيت اب بات وتسيبه لحد ما يخلص خالصسرعه تسطيب الالعاب لا تعتمد بالضرورة على كبر حجمها ولكن بتعتمد اولا على سرعة جهازك والمعالج الخاص بجهازك ضرورة وجود اخر اصدار من الدايركت اكس لتشغيل الالعاب بدون مشاكل يمكن تحميله من هنا [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط]وجود مساحات كبيره فاضيه على البارتيشن اللى هانسطب عليه جميع الصدارات مرفق معها يا اما ملف ريجيسترى ااو كراك او سيريال معلومه اخيرة مهمه للزوار اللى والاعضاء كتير من الناس بتسئل لما تنزل نسخه تحتاج تسطب اللعبه من تانى ؟؟؟؟؟
لما تسطب اى اصدار من اى لعبه ريب مش شرط لما تنزل نسخه ويندوز تسطب اللعبه تانى عشان تلعبها
انت ممكن تاخد الفولدر اللى انت سطبت فيه اللعبه سواء كان فى الدى او السى او فى اى مكان كوبى وتحفظه
عادى خالص
ولما تنزل نسخه يبقى شغل ملف الريجسترى عادى خالص او الكراك والعب مره اخره بدون تسطيب اللعبه من الاول
كل الالعاب اللى فى السلسله دى مش شرط يكون عندك اصدار قديم عشان تلعبها
باستثناء لعبه واحده فقط هيا التى تطلب وجود اصدار قديم وهى
COD UNITED Offensive
يعنى انت عشان تلعب دى يبقى لازم يكون عندك الاصدار الاول من كول اوف دوتى
بتسطب عليه الاصدار ده وبيفتح مهمات جديده خالص وحاجات غريب عن الاول
السلاسل حسب الاصدارات بالتواريخ
SERIES WITH REALSE DATES
CALL.OF.DUTY.1/ 10/2003
CALL.OF.DUTY: United Offensive / 9/15/2004
CALL.OF.DUTY.2 / 10/2005
CALL.OF.DUTY 4: Modern Warfare 5/2008
CALL.OF.DUTY : WORLD AT WAR 11/2008[/center]
Call of Duty
GAME DESCRIPTION
here is no shortage of World War II-themed first-person shooters
available, and it's no secret that a number of them, including Medal of
Honor: Allied Assault and Battlefield 1942, are extremely good. Now you
can add Call of Duty to that list. The first game by Infinity Ward, a
studio composed of some of the same team that worked on Allied Assault,
Call of Duty presents outstanding action all around and is at least as
good as, and in several ways is simply better than, any similar game.
Though both its single-player and multiplayer modes will be familiar to
those who've been keeping up with the WWII-themed shooters of the past
several years, most anyone who plays games would more than likely be
very impressed with Call of Duty's authentic presentation, well
designed and often very intense single-player missions, and fast-paced,
entertaining multiplayer modes.
What would it take for a WWII-themed shooter to distinguish itself in
this day and age? A whole bunch of stuff that's in Call of Duty.
Call of Duty's distinguishing features, by and large, can't be
considered innovations--that's too strong of a word. However, this is a
game that pulls together many of the best aspects of other, similar
games, and also includes all sorts of little "wish-list items" that may
have crossed your mind while playing those other games. The result
seems, above all, very well designed. The action in Call of Duty,
ultimately, is arcadelike--much like in Allied Assault or Battlefield
1942. You can't survive a shot to the head, but you can take a few
bullets anywhere else and can keep going just fine. There's also a
clear onscreen indication of the direction from which you're taking
fire (and, as you're getting hit, the screen shudders to make it look
like it hurts). Luckily, first aid kits, conveniently placed in the
levels or occasionally dropped by killed enemies, instantly restore
large portions of your health. You hardly ever need to activate a "use"
key in this game. When you do, you'll use it to instantly set
explosives or grab documents, but you won't use it for opening doors.
Actually, that's because you won't be opening any doors. One gameplay
contrivance that's presented in the first few seconds of the first
mission is that any time you see a closed door in Call of Duty, it's
supposed to stay closed. This seems like a minor point, but how many
shooters have you played in which you fumbled for every doorknob,
trying to find the one door that would actually open? That's simply not
an issue in Call of Duty. Despite the highly authentic atmosphere
created for the levels in the game, there tends to be an intuitive,
clear path from the beginning of the level to the end. The levels can
be challenging, at least at the higher two of the game's four
difficulty settings, but they're not frustrating. If you die, you can
restart at your most recent save almost instantly. You don't need to
worry about hitting the quick-save key all the time, either, since the
game automatically and seamlessly saves your progress not just at the
beginning of a level but at several points throughout the level. The
game's brief tutorial at the beginning of the single-player mode will
be second nature for experienced players of first-person shooters.
However, since it's in the context of a military boot camp, it will
also provide, for new and experienced players alike, some valuable
advice on (and practice with) the nuances of Call of Duty's gameplay.
Call of Duty does an excellent job of modeling American, British,
Russian, and German weapons of the era. You can shoot your weapon from
the hip, aim down its sights, use it as a bludgeon, or change its
firing mode, in some cases.
You cannot sprint in Call of Duty, nor can you tiptoe. While standing,
you move at a constant pace that's not too slow and not too fast but is
just right. You'll have no trouble quickly getting from point A to
point B. However, when you're running from cover to cover in an area
that's under fire, you'll be painfully aware of how vulnerable you are.
You should probably keep your head down, and Call of Duty lets you
easily switch between standing, crouching, and prone stances. You move
slower while crouching--not too slowly though--which makes this the
best way to get around when in the thick of battle. Movement, as well
as turning, is understandably much slower while prone. Sometimes,
however, this is the perfect option for staging an ambush or staying
out of harm's way. As in many shooters, you can also lean around
corners in Call of Duty, which can be a real lifesaver during some of
the game's deadly firefights when you need all the cover you can get.
Call of Duty features a wide arsenal of authentic American, British,
Russian, and German WWII weapons, including various rifles, submachine
guns, side arms, and grenades. You can carry only two larger weapons at
a time (as well as a pistol and some grenades), so, typically, you'll
want to have a rifle for out-in-the-open engagements and a submachine
gun for tight-quarter combat. While armed with any of these, you may
shoot from the hip, raise the weapon to eye level and aim down the
sight (for more accuracy at the expense of movement speed), or use the
butt of the weapon to try and club an enemy to death. Manually
reloading your weapon tends to be faster than letting the clip run out,
and some weapons let you switch firing modes, like going from full-auto
to single shot (though, since you can squeeze off single rounds in
full-auto mode, this isn't very useful). Your crosshairs expand when
you're moving and contract when you're steady, pointing out how much
more inaccurate you'll be if you try to run-and-gun. The weapons
themselves are modeled very convincingly, thanks in no small part to
the tactile sense you get from being able to look through their sights
or use them as bludgeons, and most every one will earn your respect
since, in the right situations, they can all be deadly effective.
Sniper rifle-type weapons tend to be extremely powerful in first-person
shooters, and you'd think that players' inabilities to run at the
equivalent of 60mph in this game would make them particularly easy
targets during multiplayer matches. Call of Duty has some good
solutions here as well. For one thing, when looking through the scope
of a rifle, your view will be severely restricted, and your peripheral
vision will be virtually eliminated. This makes the scope work properly
as a means of lining up a long-ranged shot but not so useful for just
scanning the horizon and spotting enemies from farther than the eye
could see.
Call of Duty's single-player missions let you experience some
incredible battles from the perspective of an American soldier, a
British commando, and a Russian conscript, who isn't even given a gun.
Additionally, multiplayer Call of Duty features the very clever "kill
cam," which lets a player who's been killed relive the last five
seconds of his life from his killer's perspective. The implications of
the kill cam are pretty significant: If anyone isn't playing fair in a
multiplayer match, the kill cam ought to make this quite clear, and
then players can vote to have the offending player kicked. When playing
a deathmatch-style multiplayer mode, you can easily skip the kill-cam
sequence and get back into the action, but if you're playing one of the
multiplayer modes in which you can't instantly respawn, it can make for
an entertaining five-second consolation prize.
Call of Duty bills itself as having three distinct single-player
campaigns--one for the Americans, one for the British, and one for the
Russians--but this isn't exactly the case. You do get to play a number
of exciting missions from the perspectives of each of these allied
forces, and each one takes place in a different part of Europe.
However, you play through all of the game's missions in a linear order,
and there's no clear transition from one "campaign" to the next.
There's no epilogue when you finish a series of missions, so all you
get is a different-looking between-mission loading screen to clue you
in that you've moved on to the next chunk of the game. Overall, the
single-player portion of Call of Duty is of approximately average
length, meaning it should take you some 10 hours, give or take, from
beginning to end. None of it is filler.
Much like Medal of Honor: Allied Assault, Call of Duty really doesn't
tell much of a story. You'll get to survive through some harrowing
experiences and help accomplish some significant victories, but don't
expect to become best friends with many of the game's characters (and
don't choke back any tears when some of them get gunned down or blown
up), and don't expect to get a sense of the different main characters'
unique personas. All there is to distinguish the game's three main
characters from one another are their names; they never speak, and the
game never gives you a look at them, since you see everything from
their perspectives. And, no, there aren't any mirrors lying around on
the battlefield.
Also much like in Medal of Honor: Allied Assault, the absence of a
conventional narrative in Call of Duty is a trade-off that gave the
game's designers the creative license to put you, the player, in a
number of different situations. These situations are very intense in
their own rights, but, collectively, they would never have been
experienced by one man. In fact, Call of Duty is a step in the right
direction from Allied Assault in this regard, since that game suggested
that the same one character was responsible for all the heroics that
took place. In Call of Duty, you're no hero but just a soldier in the
war (three different soldiers, one at a time) presented with incredible
circumstances. You just happen to be in the right place at the right
time and have the opportunity to make a real difference, or, at least,
you can die trying. The single-player levels, like those of Allied
Assault, are sort of an interactive roller-coaster ride. The scenarios
are heavily scripted. Battles, fortunately, don't unfold in precisely
the same way each time you attempt a level, but, basically, you need to
follow a set path through each level to end up experiencing it in just
the fashion that the designers probably intended. If you keep dying,
you're probably just doing something "wrong" and should try a slightly
different approach. Levels obviously aren't walled-in or anything and
look realistic, so things like barbed-wire fences and minefields (as
well as a handy onscreen compass pointing to your next objective) will
keep you from straying off course.
The kill cam is a neat feature of the game's multiplayer modes, and it
allows you to relive the last five seconds of your life from the
perspective of whomever it was that took you out.
One of Call of Duty's most distinguishing features in the single-player
mode is how many humans, both friend and foe, it manages to cram into
an environment. With the exception of a small handful of
corridor-crawl-style commando missions (which, while pretty good, are
probably the least interesting parts of the game), you'll never be
fighting alone, and you'll always have allied soldiers fighting--and
dying--by your side. These allies are mostly for the sake of ambience;
they mostly look realistic as they fight from behind cover and draw
some of the enemy fire. They even sometimes charge the enemy, as you'd
expect them to under the circumstances. However, they won't do your job
for you and can't be depended upon to take out the bad guys.
In fact, in some cases, the presence of all these allied soldiers
unfortunately works against your suspension of disbelief. The
occasional mission-critical character might get shot, only to get back
on his feet because the mission couldn't go on without him. (The
designers apparently didn't want to punish you for not looking out for
your own.) You'll also sometimes see soldiers fail to react properly to
an enemy standing nearby. Still, far more often, the effect of being in
the middle of a pitched battle with seemingly dozens of soldiers on
each side is quite convincing and dramatic. This is especially true in
the Stalingrad mission of the Russian campaign, in which legions of
conscripts, some bearing standards instead of arms, can be seen
charging the entrenched enemy and getting mowed down. You're just like
the rest of them, only you manage to find a sideways route instead of
rushing at certain death head-on.
Call of Duty is a thoroughly impressive game.
The audio in Call of Duty is even better than the look. You'll learn to
tell most every weapon apart by its own loud and clear roar. In those
rare instances when shooting isn't occurring all around you, you'll
still tend to hear shooting off in the distance--an ambient effect that
reinforces the sensation that you're in the middle of a war. Some of
the more action-packed single-player missions are practically
deafening, what with all that's going on with the bullets practically
grazing your head, shells flying, aircraft making strafing runs, and
more. In a great touch, if an artillery shell detonates near you,
you'll be shell-shocked, rendering you temporarily deaf and
substantially disoriented. In fact, you'll struggle to get back on your
feet as the sound of battle eventually rushes back to your senses. The
game's sporadic use of voice acting is good, though it's a bit of a
shame that much of the Russian soldiers' voice-over (and some of the
Germans') is in accented English rather than in the native language.
For a game that attempts to appear as authentic as possible, this seems
a little incongruous. Amidst all the cacophony of Call of Duty, it can
be hard to hear the game's orchestral musical score, but it kicks in on
particular occasions and adds even more drama and cinematic flair to
the proceedings.
Call of Duty is an all-around excellent game that confidently
challenges, head-on, all the other WWII-themed shooters out there and
comes out on top. When a game is outstanding, like this one is, some
people invariably expect it to be something completely different from
what's already available. That's not true of Call of Duty, which is
directly comparable to Medal of Honor: Allied Assault and other such
games. Yet, on its own merits, this game is executed extraordinarily
well, and, therefore, can be wholeheartedly recommended not just to
fans of other WWII-themed shooters but to anyone looking for a
first-rate action game.
SCREEN
SYSTEM REQUIREMENTS
* 3D
hardware accelerator card required - 100% DirectX 9.0b compatible 32MB
hardware T&L-capable video card and latest drivers*
* English version of Microsoft Windows 98/ME/2000/XP
* Pentium III 600MHz or Athlon 600MHz processor or higher for systems with Windows 98/ME
* Pentium III 700MHz or Athlon 700MHz processor or higher for systems with Windows 2000/XP
* 128MB RAM
* 8x speed CD-ROM drive (1200KB/sec sustained transfer rate) and latest drivers
* 1.4GB of uncompressed free hard disk space (plus 400MB for Windows 98/ME swap file, 600MB for Windows 2000/XP swap file)
* 100% DirectX 9.0b compatible 16-bit sound card and latest drivers
* 100% Windows 98/ME/2000/XP compatible mouse, keyboard and latest drivers
* DirectX 9.0b (included)
Multi-player Requirements
* Internet (TCP/IP) and LAN (TCP/IP) play supported
* Internet play requires 56kbps (or faster) modem and latest drivers
* LAN play requires network interface card and latest drivers
Important Notice: *Some 3D accelerator cards with the chipset listed
here may not be compatible with the 3D acceleration features utilized
by Call of Duty. Please refer to your hardware manufacturer for 100%
DirectX 9.0b compatibility.
Supported Chipsets
* All ATI Radeon cards
* All nVidia GeForce cards
* Matrox Parhelia
DOWNLOAD
Call of Duty 2
GAME DESCRIPTION
When the original Call of Duty was released a few years ago, it made an
impact both on critics and on consumers, even in the already-crowded
WWII shooter genre. Call of Duty's visceral action struck a chord with
PC shooter fans, thanks to a well-designed campaign, enjoyable
multiplayer, and outstanding sound effects. If you liked those aspects
of the original, then you're sure to enjoy the sequel, which stays true
to the strengths of its predecessor, while enhancing the sense that
you're just one soldier in the midst of a massive war machine. It
doesn't really break any new ground, but the game nails the core
aspects of first-person-shooter gameplay so well that it doesn't need
to.
Call of Duty 2 picks up right where its celebrated predecessor left off.
As in the first game, Call of Duty 2's campaign will put you in the
shoes of a few different soldiers fighting for different Allied
factions. You start off as a private in the Russian army, visciously
fighting off the invading Germans in Moscow and Stalingrad. The British
campaign is unlocked after beating the first Russian mission. For most
of these missions you'll be fighting in the sand-swept deserts of North
Africa alongside the Desert Rats against Field Marshal Rommel's troops.
The final mission in the British campaign sends you to the bombed-out
houses and hedgerows of Caen, France. After you're done with that,
you'll play as an American corporal in Europe. Yes, you will be doing a
D-Day landing, but not on Omaha Beach or Utah Beach, which you've
probably played several times before. Instead, you'll be scaling the
sheer cliffs of Pointe du Hoc as artillery with the Army Rangers. If
you already thought rock climbing was an "extreme" sport, try doing it
with artillery and machine-gun fire raining down on you.
Each of the game's 10 missions is broken up into a few different
stages. If you play the game on regular difficulty, you could blow
through it in about 10 hours. Ratcheting up the difficulty a notch
makes the game much harder and more tactical (this is probably the
experience the designers intended). Since you'll be creeping and
peeking more carefully through all the encounters, you'll lengthen the
campaign significantly, and enjoy it more.
Breaking up the campaign into several different narrative vignettes
arguably weakens the impact of the plot as a whole, although that was
never the strength of Call of Duty in the first place. What this does
is allow the designers to put you in a lot of different, interesting
situations. One memorable moment in the Russian campaign has you
crawling through a raised pipeline to sneak behind German lines and
into a fortified factory building. As you make your way through the
pipeline, you'll spot and snipe small pockets of German infantry
through holes in the pipe. When they fire back up at you, you'll notice
bullets tearing through the rusted pipe, ripping open holes for shafts
of light to poke through. It's a thrilling effect. You'll also get
quite a rush from both participating in and defending against all-out
infantry charges across open city squares in Stalingrad. But just as
the novelty of these wears off, you're shunted over to the British
campaign in North Africa, where you'll do things like participate in
night raids of small Tunisian towns, climb up to the top of spires to
call in artillery on enemy tanks, and even drive a tank yourself. The
American campaign has its own memorable moments, like scaling the
cliffs of Pointe du Hoc, or sniping at German mortar crews from the top
of a grain silo. The game paces itself so that you're always on your
toes, and you'll find yourself switching back and forth almost
constantly from an offensive position to making a defensive stand
against counterattacks on the objective you've just captured. Yes, at
the end of the day you're still just shooting a lot of Nazis, but the
constantly varying contexts of how and why you're doing it keep the
game compelling from start to finish.
Massive amounts of infantry can populate the battlefield.
You won't be participating in these forays alone; far from it. In every
setting you'll be surrounded by what seems like dozens of soldiers,
both friends and foes, who move and act in a realistic fashion. Lots of
your artificially intelligent mates will die by your side, along with
the dozens of enemy soldiers you kill, but more will come in from the
rear echelons to take their place. The designers often do a good job of
reminding you that the war isn't just the infantry skirmish in which
you're fighting. From time to time you'll see planes engaged in
dogfights flying overhead, or when you complete an objective of
capturing a German harbor, you'll call in a naval strike and see enemy
merchant ships being sunk at the docks.
In each confrontation, you'll find yourself setting up at logical
stopping points to exchange fire with German resistance. You can snipe
dozens of enemies out of the windows and from the trenches in front of
a house, for example, but reinforcements replace them. It never feels
as though the game is cheaply spawning in more fodder for you; it just
does a great job of making you feel like there are a realistic number
of soldiers holed up in a building. You need to get a feel for the flow
of each pitched battle, and this can be done by advancing your line
when the enemy ranks look thin enough, and then breaking into the house
or bunker. Your allies will follow you in and help you clear out the
objective. Of course, if you're too meek at attacking and pressing your
advantage, the enemy AI is wily and aggressive enough to take charge.
They're not afraid to pour fire on your position and toss tons of
grenades at you. Thankfully, a handy grenade danger indicator lets you
know when and where you have to scurry away from an impending blast.
When you do die, the game reloads very quickly, and you're even treated
to a quote about war from various historical figures. One that sticks
out in our minds is an ironic one from Solomon Short: "The only winner
in the War of 1812 was Tchaikovsky."
SCREEN
SYSTEM REQUIREMENTS
1, 4 GHz Prozessor (Celeron / Duron)
512 MB RAM
ATi Radeon 9200 / GeForce 4
Optimum Requirements
2, 5 GHz Prozessor (Athlon XP / Pentium 4)
1 GB RAM
ATi Radeon 9800XT / GeForce FX 5900
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Call of Duty United Offensive
Score: 8.9 / 10
GAME DESCRIPTION
There's no doubt that Call of Duty was one of the standout shooters of
2003 thanks to its addictive blend of intense single-player action and
wild multiplayer gameplay. By taking its cues from Hollywood movies and
television shows such as Band of Brothers, Call of Duty manages to
immerse you in a virtual cinematic experience as you fight the battles
of World War II on the front lines. So it's not too hard to imagine
that developer Gray Matter faced a daunting task when it was asked to
make an expansion for Call of Duty, which was originally developed by
Infinity Ward. However, apparently Gray Matter was more than up to the
task, because the developer took everything that was great about Call
of Duty and then ratcheted the gameplay's intensity even higher. The
result is that Call of Duty: United Offensive is a truly great
expansion.
Get ready to receive waves of Germans in the many harrowing battles of United Offensive.
United Offensive follows a similar format to that found in Call of
Duty. You play as three Allied soldiers--an American paratrooper, a
British SAS commando, and a Soviet infantryman--who are caught in the
great struggle against Nazi Germany. Over the course of the
single-player campaign, you'll go from the frozen siege of Bastogne
during the Battle of the Bulge to the epic German counterattack at
Kursk. Throughout most of the campaign, you'll participate in huge,
heavily scripted, set-piece battles that make the squad-based battles
in Call of Duty look downright minuscule in comparison.
A good case in point involves Bastogne, which represents the opening
segment of the expansion. After a short joyride in an American jeep
through German lines (not unlike the similar sequence found in Call of
Duty), you and your fellow paratroopers have to repulse a powerful
German attack on American lines. While a battle in Call of Duty usually
involved Germans that came at you in manageable numbers at a time, the
sheer number of opponents that the computer throws at you in United
Offensive is almost overwhelming (at times). We're not just talking
infantry, either, because the Germans come at you with tanks and
half-tracks as well. With gunfire and tracer fire all around, you must
run from foxhole to foxhole in a desperate defense of the lines. And
just when you think that things can't get more intense, P-51
fighter-bombers streak in on devastating bombing runs. It's an
awe-inspiring moment, to say the least.
The expansion switches gears a bit for the British portion of the
campaign by starting you off as a gunner in a B-17 Flying Fortress
that's on a bombing mission over Germany. It's a visually stunning
sequence, though you don't get to do much other than shoot down waves
of incoming Luftwaffe fighters. Luckily, it's a one-time event, so
you'll spend the rest of the British campaign on the ground partaking
in commando missions that are probably closest in scale and scope to
those found in Call of Duty. These include a Guns of Navarone-style
mission where your team must destroy coastal guns that are threatening
the invasion of Sicily. While packed with variety, the British segment
of the campaign feels relatively low-key compared to the rest of the
expansion, mainly because it lacks the massive set-piece battles that
are at the heart of the American and Soviet segments of the campaign.
Thankfully, the gameplay returns to over-the-top form with the Soviet
portion of the campaign, where you and your Soviet comrades face
Hitler's last major offensive on the eastern front. This segment weaves
from chaotic trench warfare to house-to-house--and even
room-to-room--combat as you attempt to clear the Germans from a broken
and burned-out city. It culminates in a climactic battle for a rail
yard that pits you against oncoming German infantry and tanks, with
Stuka dive-bombers making strafing runs over your positions. It
definitely makes for a harrowing experience.
During the British missions, you can fly as a gunner on board a B-17
over Germany, where the Luftwaffe swarms all over you like flies.
About the only complaint about the single-player campaign is that it's
not that long. The fast pace of the action works against the game,
because there's somewhere between six and 10 hours of total gameplay,
depending on how proficiently you're able to get past the tough parts,
of which there are many. On the medium difficulty level, you can
generally get past most battles and encounters after one or two
attempts, but there are some notable sequences that may require a
greater number of tries. The key in those situations is to recognize
what the problem is and to figure out a way around it. The original
Call of Duty featured its own fair share of challenging, almost
puzzle-like sequences like these, so the overall level of difficulty in
United Offensive is actually about the same.
You'll also get some new toys to play with, including semiautomatic
rifles for the Germans and Soviets, which represent more than
additions. Another big addition is the machine gun, like the German
MG34 and the American .30-caliber, which can deliver a heavy rate of
fire but which can only be used while stationary and prone. And since
Gray Matter developed Return to Castle Wolfenstein, it's not too
surprising to see that it has imported the memorable flamethrower from
that game to United Offensive
.
SCREEN
SYSTEM REQIRMENTS
* Full Version of original Call of Duty
* 3D hardware accelerator card required - 100% DirectX 9.0c compatible
32MB hardware T&L-capable video card and the latest drivers*
* English version of Microsoft Windows 98/ME/2000/XP
* Pentium III 800MHz or Athlon 800MHz processor or higher
* 128MB RAM (256MB Recommended)
* 8x speed CD-ROM drive (1200KB/sec sustained transfer rate) and latest drivers
* 1150MB of uncompressed free hard disk space (plus 400MB for Windows 98/ME swap file, 600MB for Windows 2000/XP swap file)
* 100% DirectX 9.0c compatible 16-bit sound card and latest drivers
* 100% Windows 98/ME/2000/XP compatible mouse, keyboard and latest drivers
* DirectX 9.0c (included)
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